accumulated doom crowds out sleep years lost to also obesity
younger longer compulsive linked to also physical
inactivity linked to neurodevelopmental
disturbances emotional and language landscape
difficulties addictive near-constant a constant
presence addictive difficulty to capture attention anxiety
disorders poor sleep growing concerns growing
features woven into the fabric digital fabric
of screen use the flickers rewards linked to
poor academic outcome lack of lack of language
disturbed sleep no concentration delusions
physical health blood pressure brain struggles
to realise to communicate doom the endless cycle
impaired decision making taking time to infinite and
deadly mistakes to definitively end cycle stop or cease
all mental brain anxiety activity regardless
of socio-economic regardless of age status
the harm the damage endless regardless demand
regulation but it's digital health risks on demand
cause and effect developmental harm risks assess
call for action call for change a legitimate position
disorder and damage and 2.8 million years
of mental illness however not scientific and it
changes so fast digital one day limit to stop
exposure damage screen on scroll on by the time
of research and action it's too late now it's too late
Monday, 5 October 2026
2.8 million years of mental illness
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